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Holographic Scan Shader

Developed in Unreal Engine.

A sci-fi-inspired Unreal Engine shader featuring a beam-driven dissolve that reveals or removes geometry along a controllable vertical axis. Includes animated scanlines, emissive edge pulses, and procedural deformation, with a parameter-driven system for real-time control over colour, glow, and animation.

Video

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Echolocation Simulation

Developed in Unreal Engine.

A sound-based game where players navigate darkness using audio cues. It challenges spatial awareness and perception, offering an immersive experience that reflects the limitations and adaptations of visual impairment.

Demo Code

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Water Shader

Developed in Unity.

A physically-inspired water simulation in Unity using the Gerstner Wave formula to create realistic wave motion. Combines shader and C# implementations, with vertex displacement, normal recalculation, and depth, transparency, and lighting techniques to enhance visual realism and immersion.

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