Game design and creative media focused on immersive, story-driven experiences that combine design with technical execution. Specialising in Unreal Engine, Unity, and Maya, while exploring visual storytelling to craft engaging worlds. Experienced in structured workflows, cross-team collaboration, and keeping projects organised to ensure smooth production pipelines.

Developed in Unity.
An interactive environment exploring algorithmic authorship with three modes: Algorithmic, Designer, and Player. It investigates the balance between automated creation and user-driven control, highlighting emergent behaviors and the interaction between algorithm and designer.
Video Code


Developed in Blender and Mudbox.
A short animation exploring the inner conflict of a Maiko as she prepares for her final dance. The narrative delves into the tension between the performer’s outward grace and her internal struggle, capturing the emotional journey behind the ceremonial preparation and performance.
Video Project Files
Developed in Unity.
A 2D game exploring the layers of the self. Players progress from the innermost soul outward, encountering challenges and visual metaphors that guide an abstract journey of introspection and personal growth, highlighting the evolving relationship between inner self and outward expression.
Contributions: Scripting, asset creation, VFX, and lighting.
Demo Code

Developed in Unity.
A recreation of the run-and-gun video game Cuphead, adapted to run on the ATARI platform. The project recreates the signature fast-paced gameplay, challenging boss encounters, and tight controls, while working within the technical limitations of the ATARI hardware.
Contributions: Assets,level design, animation and lighting.
Demo Code
Developed in Unity.
A farming game where players expand their farm by purchasing larger plots and unlocking a wider variety of crops. Gameplay focuses on strategic resource management, crop selection, and incremental farm growth, encouraging players to plan and optimize for efficiency and productivity.
Contributions: Assets, level design and animation.
Video Code
Developed in Unity.
A 32-bit pixel platformer developed during a three-day game jam, emphasizing fast-paced platforming mechanics and retro-inspired visuals. All asset creation and level design were completed individually, delivering a cohesive and visually engaging experience within a tight development timeframe. Adapted to run on mobile.
Contributions: Assets,level design, lighting and animation.
Video Code
Developed in Maya and Unity.
An interactive environment where the player navigates a carefully designed corridor to reach an adjacent room. The design focuses on spatial flow, pacing, and visual cues to guide player movement and create a coherent, engaging experience within a constrained space.
Project Files